When texturing my door I decided to sculpt extra detail onto the ground and the actual wooden door. I wanted to make my ground a bit more uneven and therefore look more natural and like a bumpy hill so I sculpted them in Mudbox.
First I created a sculpt layer and increased the subdivisions.
Then once I got the ground to look how I wanted to I then had to create a normal map.
I extracted the information on to a normal map to use with my texture map on my model.